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Does a virtual escape room teach hepatitis better?

A hepatitis-themed virtual escape room raised pharmacy students' immediate knowledge scores across campuses.

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How many students participated in the virtual escape room activity?

418 students across Malaysian and Australian campuses.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

What was the pre-assessment response rate?

388 students completed it (92.8% response rate).

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

What was the post-assessment response rate?

337 students completed it (80.6% response rate).

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

How much did average knowledge scores increase after Hepatitiscape?

By 13.39% from a pre-activity average of 58.66%.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

What time limit did teams face?

They had 60 minutes to escape the virtual building.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

Why were varied puzzle types used?

To enhance engagement and elicit teamwork.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

How many students answered the perception survey?

105 students.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

Was the knowledge gain statistically significant?

Yes—the 13.39% average-score increase was reported as statistically significant.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

In which year of the pharmacy programme was hepatitis taught?

Semester 1 of Year 3 in a therapeutic unit.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

How long did software development take?

About 6 months.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

Who beta-tested playability before the main run?

A group of Year 4 students.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified

Did gains appear only for students with pharmacy work experience?

No—students without healthcare part-time work also showed significant improvement similar to peers with experience.

Source: Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study · DOI · quote verified